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Answer by Wolfram
Your second code example is wrong, you are assigning 90000 times the same pixel array to your texture, which doesn't make sense. To answer your question, SetPixel() will be significantly slower,...
View ArticleAnswer by Eric5h5
The times when it makes sense to use SetPixel instead of SetPixels is if you're only changing a relatively few individual pixels in different places, and you don't want the overhead of getting an...
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